Game Dev
Here you can find a bunch of things that I worked on, either solo or in a group. Contained within you may find some of my ramblings on developer woes, or design sensibilities.
RED_ROOM
For an early foray into 3d development, I made an experimental game for a check-in assignment in my 3rd term. The game is an odd duck, relying exclusively on intentionally clunky on-screen buttons for every action. It is eventually intended to be a full experience, and an exploration into the

The Grue
My final for my first term Artcenter coding class. I was asked to make an arcade game in two weeks, much like my second term final, but the required polish was much less intense. I ended up making a small horror experience, where you need to balance your lantern’s oil

Song of Ash
On the weekend of the 26th, ArtCenter began a Game Jam, with the theme of “Chain Reactions.” Building a team together, we powered through 48 hours of work to create Song of Ash, a game like a mix of billiards and Katamari Damacy. Roll through the 7 levels, carefully plan

The Last Stand
The Last Stand is the final for my second term Artcenter coding class, in which I was challenged to make an arcade-like game in two weeks. I took inspiration from Missile Control to make a top down survival shooter, where you control an immobilized mech and defend yourself against huge

